Showing posts with label clever. Show all posts
Showing posts with label clever. Show all posts

Wednesday, October 11, 2017

"Jump Right In" to Coding in the Classroom

You may have heard of coding in the classroom and wonder what all the fuss is about. I’d like to show you two resources for engaging coding activities you could use in your K-12 classroom


But first, let’s take a quick look at why teachers are choosing coding as an activity to add to an already very full schedule! From Edutopia, “Coding in the classroom is linked to improved problem solving and analytical reasoning, and students who develop a mastery of coding have a natural ability and drive to construct, hypothesize, explore, experiment, evaluate, and draw conclusions." Coding is a natural fit for our older students in CS and math classrooms and it hits on many mathematical practices addressed in our Bridges math curriculum for the younger learners ( 1. Make sense of problems and persevere in solving them. 2. Reason abstractly and quantitatively. 3. Construct viable arguments and critique the reasoning of others. 4. Model with mathematics. 5. Use appropriate tools strategically. 6. Attend to precision. 7. Look for and make use of structure. 8. Look for and express regularity in repeated reasoning).


Beyond the direct connections to curriculum, educators who are already using coding activities have seen additional benefits. They have seen coding used as a tool to improve equity, offer inclusion opportunities, create STEM proficiency with implications for career readiness, develop perseverance, and quite simply, its fun! From educators who are using coding in the class, “Best advice is to jump right in!”


Code.org


Westerville 4th graders using Code.org
Code.org makes “jumping right in” very easy to do.  Code.org is completely free and it is easy for your students to sign in to. If you use Clever it is included in the “More Apps” section, at the bottom of the page. The activities range from “block coding” meaning students manipulate blocks of pre-written code that they can alter and arrange to solve a puzzle or complete a task, to eventually writing lines of code using CSS and HTML. Students' progress is recorded and as the teacher, you can easily see what the students have worked on and completed.

Lessons are named after letters (A-F) which correspond with a grade level. Course A would be appropriate for most Kindergarten classes (designed for pre-readers) while Course F would be appropriate for grade 5. Middle and high school appropriate materials are found under the CS Discoveries and CS Principles Courses.  There are “ramp up” lessons to support students where needed and accelerated lessons for students that need more of a challenge. Many of the courses include “Unplugged Lessons” which are small group, hands-on activities that do not use a computer but expose students to concepts important to coding, problem solving, teamwork, and staying safe online using activities from Common Sense.




Hour of Code offers a one hour tutorial using some of the highest interest lessons for teachers looking for coding activities but do not have the time for a full course. There are also labs such as “App Lab” and “Creative Labs” which offer more of a project experience.

Vidcode

Westerville 4th graders using code.org
Vidcode offers many free activities suitable for grade levels 2-12. If you use BrainPop, vidcode recently integrated with some BrainPop activities which makes use of the best qualities of both products, including using code to create stop action animation, memes, and newscasts as a fun way to show students’ mastery.

I hope you may take a few minutes to look at these incredible resources and find a little something you might want to try with your classes!


As always, if you’d like additional support with coding in the classroom, please contact your Ed Tech Coach!



Additional Resources:



http://www.pbs.org/education/blog/bring-coding-to-your-classroom-tomorrow

Tuesday, June 14, 2016

Announcing Technology Solutions!

Westerville City Schools Technology Solutions

As part of the Learning and Teaching Roadmap, we have purchased both devices and digital content to support the district’s vision for educating students in a 21st Century Learning Environment. As the use of technology tools in our district has grown tremendously, so have the number of requests for repairs and assistance to the IT and the Ed Tech departments.  In order to provide staff with a user friendly and timely experience in having their technology needs addressed,


The IT and Ed Tech departments are pleased to announce
the “Technology Solutions” help desk!


The cornerstone of this initiative is a new ticketing system that will allow us to quickly receive, respond and resolve your technology requests, such as:


  • Hardware (Computer, Laptop, Chromebook)
  • Software
  • Google Apps (GAFE)
  • Projectors
  • Network or Internet issues
  • Copiers/Printers
  • Phones/Voicemail
  • PowerSchool (including PowerTeacher and the Parent Portal)
  • Digital Content (Schoology, Lexia, Dreambox, Clever, TenMarks, A/R Star, etc).
  • Technology Integration Professional Development (Technology Integration Coaches)


So that we may efficiently and effectively address your technology issues,
it is extremely critical that ALL requests are submitted via our new ticketing system:



Click HERE for the link to the help desk


Your login for the ticketing system web portal will be your Windows/network username and password (ex: BaileySh).


Once logged into the system, you will be able to:
  • Submit your own ticket to Technology Solutions using the website here.
  • Receive updates through e-mail or SMS text
  • View a history of tickets you have submitted
  • Access FAQ’s addressing common issues


The new ticketing system will be available for you to use beginning June 1st.


Thank you for your cooperation as we bring to you the Technology Solutions help desk!


The following video provides more information on how to submit a work order: